
Shrouded Ascent
Single-player stealth game created for my 2024-2025 Senior Capstone project at Shawnee State University. I worked with decision tree systems in Unreal 5 to create enemy AI.
The Big Cheese
A Godot top-down strategy game created for the 2025 Global Game Jam. I worked with GDScript to make a decision tree that controlled the behavior of the probabilities of certain events occurring during gameplay.

Protect The Pure!!
Another Godot top-down survival game for a 2024 in-class project. I worked with GDScript and HLSL to make particle effects as well as shader effects.
Godot Particle Presentation
While studying real-time game engines during my junior year, I began to look into graphical interfaces in Godot on my own time.
This presentation is the culmination of my time spent researching 2-D particles in Godot, and it was given on March 8, 2024 at Shawnee State University.