Protect the Pure was a small group project made for a course at Shawnee State University. It is a single-player, top-down survival game in which the player must stop enemies from defeating creatures under their protection.
Using Godot’s particle and shading systems, I made interesting effects for the menus, UI, attacks, and enemies. Highlight is the “lava-lamp” effect for the main menu, which was achieved with the fragment code as seen here.

The project itself is on itch and can be downloaded and played on any Windows operating system.
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